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Wednesday, August 20, 2008
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Crete


The CREFORCE Code

CONFIDENTIAL
TO: CREFORCE
FROM: Gen. Freyberg, Supreme Commander

Priority of Messages:

  1. Loss or pending capture of airdromes/ports/towns.
  2. Shortages of ammunition/Delay of units assigned to counterattack.
  3. Location and identification of enemy units.
  4. Status reports (morale/strength/location of friendlies).
  5. Identification and quantification of enemy reinforcements.
  6. Identification of enemy drop zones/formation areas/beach heads.
  7. Commencement of evacuation plans.

1. REPORTERS/RECIPIENTS

(Mandatory call-ins)
  1. Nephew A.... Gen. Wavell
  2. Niece B..... Col. K. Stewart
  3. Niece C..... Gen. Freyberg
  4. Nephew D.... P.M. Churchill
  5. Nephew E.... Adm. Cunningham
  6. Aunt F...... Brig. Puttick (10:00, 14:00, 8:00)
  7. Aunt G...... Brig. Hargest
  8. Grandma B... Lt. Col. Andrew
  9. Grandma C... Capt. Ferguson
  10. Grandma D... Lt. Col. Dittmer
  11. Aunt N...... Col. Kippenberger (11:00, 17:00)
  12. Grandma G... Maj. Thomas
  13. Grandma J... Maj. Polecut
  14. Aunt O...... M. Gen. Weston (12:00, 16:00)
  15. Grandma L... Maj. Preston
  16. Grandma M... Maj. Loveless
  17. Aunt R...... Brigadier Vasey (9:00, 15:00)
  18. Grandma P... Lt. Col. Campbell
  19. Grandma T... Major Austin
  20. Grandma N... Maj. Greene
  21. Grandma S... Maj. Sandover
  22. Aunt M...... Brig. Chappell (13:00, 16:30)
  23. Grandma H... Maj. Fireside
  24. Grandma V... Lt. Col. Pitcairn
  25. Grandma W... Maj. Sutton

Ones chosen code name should always be varied by using the appropriate family relationship and name. Andrew = Grandma Bertha, Bea, etc.

2. SITUATION REPORT

(1/morning-use the half-hour if emergency)
(1/afternoon-use half-hour if emergency)
(1/evening-use any slot if emergency):

Weather is (current)
  1. Sunny............ [Emergency conditions].
  2. Misty............ [Dangerous conditions].
  3. Windy............ [Enemy reinforcements-new landings] (light v. heavy wind).
  4. Cloudy........... [Enemy resistance- 1st encounter] (describe cloudy).
  5. Thunder.......... [Instable conditions].
  6. Thunder & rain... [Stable conditions]

3. SECTOR LOCATION

  1. Suda......... [Any location using the letter "A"] {AVON}
  2. Malme........ [Any location using the letter "B"] {Bath}
  3. Retimo....... [Any location using the letter "C"] {Canterbury}
  4. Heraklion.... [Any location using the letter "D"] {Dover}
  5. Creforce HQ.. [Any location using the letter "S"] {Salisbury}

4. AIRDROMES

[Code name is planter]
e.g. "Dover's planter = Airfield at Heraklion"

5. PORTS

[Code name is kettle]
e.g. "Avon's kettlepot is falling" = "port at Suda is under 81% or more Axis control."

6. STATUS REPORT

  1. Blooming....... [code word to describe enemy on outskirts of location]
    e.g. "Delaware's planter is blooming with..."
    e.g. "Avon's kettlepot is blooming with..."
  2. Holding........ [Code word to describe 0% to 25% control]
  3. Hands on....... [Code word to describe 26% to 50% control]
  4. Tipping........ [Code word to describe 51% to 80% control]
  5. Fallen......... [Code word to describe 81% to 100% control]
  6. Stolen......... [Code word to describe Axis operational usage of facility]
  7. Wilting........ [Code word to describe no contact.]
  8. Dense Foilage.. [Code word to describe in clear.]
  9. Grazing........ [Code word for enemy pulling back.]

7. NATIONALITY/UNITS

  1. Germans........... [Code word: Gardeners]
  2. Italians.......... [Code word: Truck Farmers or roadsides marts]
  3. Greeks............ [Code word: Green thumbs]
  4. Australian........ [Code word: Day worker]
  5. New Zealand....... [Code word: Temps or temporary help]
  6. British........... [Code word: Grocer]
  7. Fallschirmjaeger.. [Code word: Any flower]
  8. Glider Inf........ [Code word: Any fruit]
  9. Artillery......... [Code word: Fumigation, if friendly]
    Artillery...... [Code word: Insecticide, if otherwise]
  10. Armor............. [Code word: Fungus]
  11. Naval............. [Code word: Any decidious trees]
  12. Bombers........... [Code word: Crows]
    Junkers........ [Code word: Bats]
    Gliders........ [Code word: Hawks]
    Fighters....... [Code word: Mice]

8. SUPPLY

  1. Ammunition.... [Code word: Fertilizer]
  2. Food.......... [Code word: Worms]

9. REINFORCEMENTS

[Code word: crops]

10. COMMUNICATION CODES

  1. Creforce HQ has received report: "Hat's on <location>".
    example "Hat's on, Avon!" ="report received from Suda."
  2. Creforce HQ requires new update: "Spring fashion is at" <location>.
  3. Creforce HQ requires report repeated: "Need an umbrella" <location>.
  4. Divisional or Sector HQs treat 10 a-c in reverse.
    example "Hat's on, Salisbury!" Someone requires Creforce to repeat.
  5. This code has been compromised by the enemy: "Major Flooding."
  6. This message (or part of message following the phrase) is complete BS to confuse the enemy intelligence: "The garden has been fertilized."
  7. Messages being jammed or intercepted: "My father slammed the groundhog with a shovel."

11. UNIT SIZES

  1. Platoon.... [Code word: happy]
  2. Company.... [Code word: sad]
  3. Battalion.. [Code word: angry]

12. OPERATION ORDERS

  1. Move/Reinforce... [Code word: Till]
  2. Directionals and contacts could be added.
    example "Avon, till south of Bath's planter with 2 sad grocers."
    Read as "Suda, send 2 British Companies south of the Maleme Airdrome."
  3. Withdraw........ [Code word: Water]
    example "Grandma Cindy water east lawn."
  4. d. Urgent Attack orders [Code word: marry]
  5. Expect.......... [Code word: any spice]
    example "Avon, 2 temps with thyme have lunch in Boston."
    read as, "2 NZ battalions from Maleme expected in Suda around evening."
  6. Attack [Code word: pollinate]

13. TIME

  1. Late night.. [Code word: breakfast]
  2. Evening..... [Code word: lunch]
  3. Afternoon... [Code word: tea]
  4. Noon........ [Code word: dinner]
  5. Morning..... [Code word: supper]
  6. Midnight.... [Code word: bedtime]

14. FLARES

  1. Red....... counter attack as ordered to commence
  2. Yellow.... counter attack to continue
  3. Green..... counter attack to stop
  4. White..... withdrawal to take place
  5. 3 Yellow.. immediate
  6. 3 Red..... next move
  7. 3 Green... two moves

15. LOW-LEVEL CODES

In lieu of the sophisticated codes above, low level commanders may use this simpler code:
  1. A=C, B=D, C=E, etc. on first day. A=D, B=E, etc. on second day and so forth.
  2. Spell each word in reverse.
  3. No caps or punctuation. No more than 20 words per message.

Crete

 
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