The CREFORCE Code
CONFIDENTIAL
TO: CREFORCE
FROM: Gen. Freyberg, Supreme Commander
Priority of Messages:
- Loss or pending capture of airdromes/ports/towns.
- Shortages of ammunition/Delay of units assigned to counterattack.
- Location and identification of enemy units.
- Status reports (morale/strength/location of friendlies).
- Identification and quantification of enemy reinforcements.
- Identification of enemy drop zones/formation areas/beach heads.
- Commencement of evacuation plans.
1. REPORTERS/RECIPIENTS
(Mandatory call-ins)
- Nephew A.... Gen. Wavell
- Niece B..... Col. K. Stewart
- Niece C..... Gen. Freyberg
- Nephew D.... P.M. Churchill
- Nephew E.... Adm. Cunningham
- Aunt F...... Brig. Puttick (10:00, 14:00, 8:00)
- Aunt G...... Brig. Hargest
- Grandma B... Lt. Col. Andrew
- Grandma C... Capt. Ferguson
- Grandma D... Lt. Col. Dittmer
- Aunt N...... Col. Kippenberger (11:00, 17:00)
- Grandma G... Maj. Thomas
- Grandma J... Maj. Polecut
- Aunt O...... M. Gen. Weston (12:00, 16:00)
- Grandma L... Maj. Preston
- Grandma M... Maj. Loveless
- Aunt R...... Brigadier Vasey (9:00, 15:00)
- Grandma P... Lt. Col. Campbell
- Grandma T... Major Austin
- Grandma N... Maj. Greene
- Grandma S... Maj. Sandover
- Aunt M...... Brig. Chappell (13:00, 16:30)
- Grandma H... Maj. Fireside
- Grandma V... Lt. Col. Pitcairn
- Grandma W... Maj. Sutton
Ones chosen code name should always be varied by using the appropriate family relationship and name. Andrew = Grandma Bertha, Bea, etc.
2. SITUATION REPORT
(1/morning-use the half-hour if emergency)
(1/afternoon-use half-hour if emergency)
(1/evening-use any slot if emergency):
Weather is (current)
- Sunny............ [Emergency conditions].
- Misty............ [Dangerous conditions].
- Windy............ [Enemy reinforcements-new landings] (light v. heavy wind).
- Cloudy........... [Enemy resistance- 1st encounter] (describe cloudy).
- Thunder.......... [Instable conditions].
- Thunder & rain... [Stable conditions]
3. SECTOR LOCATION
- Suda......... [Any location using the letter "A"] {AVON}
- Malme........ [Any location using the letter "B"] {Bath}
- Retimo....... [Any location using the letter "C"] {Canterbury}
- Heraklion.... [Any location using the letter "D"] {Dover}
- Creforce HQ.. [Any location using the letter "S"] {Salisbury}
4. AIRDROMES
[Code name is planter]
e.g. "Dover's planter = Airfield at Heraklion"
5. PORTS
[Code name is kettle]
e.g. "Avon's kettlepot is falling" = "port at Suda is under 81% or more Axis control."
6. STATUS REPORT
- Blooming....... [code word to describe enemy on outskirts of location]
e.g. "Delaware's planter is blooming with..."
e.g. "Avon's kettlepot is blooming with..."
- Holding........ [Code word to describe 0% to 25% control]
- Hands on....... [Code word to describe 26% to 50% control]
- Tipping........ [Code word to describe 51% to 80% control]
- Fallen......... [Code word to describe 81% to 100% control]
- Stolen......... [Code word to describe Axis operational usage of facility]
- Wilting........ [Code word to describe no contact.]
- Dense Foilage.. [Code word to describe in clear.]
- Grazing........ [Code word for enemy pulling back.]
7. NATIONALITY/UNITS
- Germans........... [Code word: Gardeners]
- Italians.......... [Code word: Truck Farmers or roadsides marts]
- Greeks............ [Code word: Green thumbs]
- Australian........ [Code word: Day worker]
- New Zealand....... [Code word: Temps or temporary help]
- British........... [Code word: Grocer]
- Fallschirmjaeger.. [Code word: Any flower]
- Glider Inf........ [Code word: Any fruit]
- Artillery......... [Code word: Fumigation, if friendly]
Artillery...... [Code word: Insecticide, if otherwise]
- Armor............. [Code word: Fungus]
- Naval............. [Code word: Any decidious trees]
- Bombers........... [Code word: Crows]
Junkers........ [Code word: Bats]
Gliders........ [Code word: Hawks]
Fighters....... [Code word: Mice]
8. SUPPLY
- Ammunition.... [Code word: Fertilizer]
- Food.......... [Code word: Worms]
9. REINFORCEMENTS
[Code word: crops]
10. COMMUNICATION CODES
- Creforce HQ has received report: "Hat's on <location>".
example "Hat's on, Avon!" ="report received from Suda."
- Creforce HQ requires new update: "Spring fashion is at" <location>.
- Creforce HQ requires report repeated: "Need an umbrella" <location>.
- Divisional or Sector HQs treat 10 a-c in reverse.
example "Hat's on, Salisbury!" Someone requires Creforce to repeat.
- This code has been compromised by the enemy: "Major Flooding."
- This message (or part of message following the phrase) is complete BS to confuse the enemy intelligence: "The garden has been fertilized."
- Messages being jammed or intercepted: "My father slammed the groundhog with a shovel."
11. UNIT SIZES
- Platoon.... [Code word: happy]
- Company.... [Code word: sad]
- Battalion.. [Code word: angry]
12. OPERATION ORDERS
- Move/Reinforce... [Code word: Till]
- Directionals and contacts could be added.
example "Avon, till south of Bath's planter with 2 sad grocers."
Read as "Suda, send 2 British Companies south of the Maleme Airdrome."
- Withdraw........ [Code word: Water]
example "Grandma Cindy water east lawn."
- d. Urgent Attack orders [Code word: marry]
- Expect.......... [Code word: any spice]
example "Avon, 2 temps with thyme have lunch in Boston."
read as, "2 NZ battalions from Maleme expected in Suda around evening."
- Attack [Code word: pollinate]
13. TIME
- Late night.. [Code word: breakfast]
- Evening..... [Code word: lunch]
- Afternoon... [Code word: tea]
- Noon........ [Code word: dinner]
- Morning..... [Code word: supper]
- Midnight.... [Code word: bedtime]
14. FLARES
- Red....... counter attack as ordered to commence
- Yellow.... counter attack to continue
- Green..... counter attack to stop
- White..... withdrawal to take place
- 3 Yellow.. immediate
- 3 Red..... next move
- 3 Green... two moves
15. LOW-LEVEL CODES
In lieu of the sophisticated codes above, low level commanders may use this simpler code:
- A=C, B=D, C=E, etc. on first day. A=D, B=E, etc. on second day and so forth.
- Spell each word in reverse.
- No caps or punctuation. No more than 20 words per message.
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