AAR 9
From: Baggavout (Bruce Fiolek)
At this year's Jodiecon, I played Baggavout in command of Russia's II
Corps
to initially defend table C1, then expecting to fall back to help
defend
table R1 against a suspected French outflanking maneuver from the
south if
and when it occurred.
A decade ago, after gaming many Napoleonic scenarios using 5mm
figures (ugh!
never again!) and Avalon Hill's Napoleon's Battles (arg! probably
never
again!) rules, I learned that fully 50%+ of a game's outcome can
result from
an army's initial set-up. For this Borodino event, I made a
deployment that
concealed my troops as much as possible and was most effective
against a
frontal assault. This same set-up was necessarily most vulnerable
from an
unexpected flank attack. Aware of this, I depended heavily on
receiving
warning from Russian cavalry scouts.
From attending prior Jodiecons, Borodino2002 was something I was
willing to
travel from Nova Scotia for. This year's Jodiecon was the largest
single
miniatures gaming event I ever participated in. It was also my first
miniatures game wherein I, myself, was not directly involved (for the
most
part) in pushing lead across the tabletop. Both made for a unique
gaming
experience.
Thursday night's opening action on table C1 found me (and my army
commander)
reacting to a French feint on the Russian right. This early in the
game I
felt what it was like to be micromanaged by a superior, but later
figured
this should probably be expected - while the French attack was only
just
beginning to unfold, nobody had much else to do (including army
commanders.)
Friday morning proved much different. As the French attack on C1
intensified
appreciably, my immediate commander, Barclay, suddenly became swamped
with
higher callings and galloped off. I, too, shifted into some weird
mode of
gaming I had never experienced before: rather than moving troop
stands, I
was communicating with other Russian corps commanders and trying to
convince
them to see the battlefield through my eyes. This would be more
difficult
than one might think.
The above situation would continue into Friday evening's session
except that
things seemed to magnify by, say, 2000 times. The volume of enemy
firing;
the number of enemy cavalry; the deteriorating conditions of my
divisional
commanders' positions; my own level of frustration at both dealing
with the
French tide and fellow Russian corps commanders. And, yes, the very
event
that could unhinge my "perfect" *ahem!* deployment occurred: a
completely
undetected French flank attack on my left with no warning whatsoever.
Over the years, there have been a handful of boardgames and
miniatures games
which proved intense enough so that after we stopped playing for the
night,
I was so wound up it took awhile to calm down long enough before
falling
asleep. Here, too, I went to bed late Saturday night exhausted. I
passed a
fitful night, dreaming almost constantly.
At this point, I would like to indicate that "other" side of gaming:
that
twilight zone containing dynamics of interacting with people. As a
corps
commander in a game of Borodino 2002's scale and having players
running all
my divisional commands, I experienced what it is to deal with
superiors,
peers, and subordinates - and all the concerns this
entails...especially
when the pressure is on. (And the French on table C1 did keep the
pressure
on!) All I will say is that it is quite different from dealing with
one or
two neighboring players, some game charts, and dice.
Saturday morning, one of my divisional generals [Norman Stewart] had
to run
his own assigned command on table C3 and I stepped in to take over his
division within my corps. Thus began a whole new nightmarish
experience:
extricating one's troops from enemy contact. Yeesh.
In brief:
1/3 of the division was sacrificed as a rearguard on table C1.
2/3 escaped C1 onto table R1. Of these, 1/2 were then swept away in an
entirely new French flank attack appearing from the south onto R1. The
expected outflanking force. (Again, no notification about its
arrival.)
In the end, 1/3 of the division's initial strength made it to safety
behind
the new Russian lines on R1.
Saturday night was a moment of relative inactivity for myself as the
torch
was passed to others. My second divisional general, Olsouviev,
the "Rock of
Borodino" [Jim Meersand], was still fighting for his life on table C1
against the godless French.
These are other clearly remembered moments I will carry for some time:
- Raw anger towards II Cav Corps, Korff, upon seeing French troops
enter
onto the south end of table C1 near my left elbow.
- Consternation at seeing my divisional general, Eugene of
Wurttemberg,
march his troops from the safety of Utitza village (to support other
units
under his command.)
- Frustration after failing to convince our Chief of Artillery,
Kutaisov, to
support my II Corps' position on C1.
- Raw jubilation towards II Cav Corps, Korff, upon seeing his initial
Russian cavalry charge - the entire width of table R1 - sweep ugly
French
troopers back into their own lines.
- Amazement at Olsouviev for (a) having the troops to spare, and (b)
actually sparing them to re-occupy Utitza.
- Dismay upon finally clearing the pursuing French with my beleaguered
Division Eugene of Wurttemberg and finding the secondary Russian line
of
defense on Utitza Rise (on table R1) in almost complete disarray.
Believe it or not, the above moments strangely also rank among my
fondest
memories; for me they illustrate most the examples what it might be
(in some
distant fashion) to run an intermediate command. One can push figures
on a
tabletop in nearly any miniatures game. Running a corps in an event
like
Borodino2002 provides for something else entirely.
I echo the thanks already handed out to the many Jodiecon organizers
and
referees, particularly Jodie & Pete Panzeri and Fred Hubig for
organizing
such a large-scale event. It was nice to recognize some familiar
faces and
meet new friends. (This especially includes AJ [Barclay], Don
[Kutaizov],
Norm [Eugene of Wurttemberg], and Tom [Korff], each of whom I bash to
some
degree above.) It is somewhat mysterious how the hobby of wargaming
can
promote such a camaraderie among initial strangers. Actually, the only
person I might serious bash is myself for allowing my corps to be so
thoroughly trounced by the French onslaught. If only, if only, if
only....
I believe Nate made a nice point when he announced, almost as an
afterthought, during Sunday's dinner, "...don't torture yourself too
much;
many historical figures probably wished they'd done many things
differently,
too."
Although next time, I want to be a Russian player on table C4. (heh,
heh.
just kidding.)
- Baggavout
(aka Bruce Fiolek)
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