From: Kutuzov, Commander of Russian Army Group West (Charley Elsden)
Introduction
"I've been in many games where the players on both sides feel that
they won,
and that's fine. But if you ask me, I'll tell you why I think I won."
--Charley Elsden to Fred Hubig
Thursday morning during set up, before the game began
This AAR is a preliminary general strategic summary of my impressions
of
factors that need to be part of an evaluation of the scenario
objectives,
and who achieved what at JodieCon Borodino 2002. It also includes my
methods of using the entire team for planning, which I think might be
useful
for future JodieCon side commanders. Most wargames only feature one
or two
levels of command. This game, featuring four, required skills and
talents
other than actually pushing lead--which came as a surprise to many.
Some
did a better job than others of being 'in command' of other players.
While
the divisional players moved troops, those on the higher levels often
did
not. One Russian player summed this up by saying "This was a totally
different kind of experience at the command level." I agree with
him. And
that goes quadruple for a Side Commander!
I welcome an extended strategic discussion (see Appendix, notes # 1
and #
6). The tactical detail is voluminous and more familiar to others.
Instead, I am more interested here with the JodieCon scenario victory
conditions, and what each side achieved strategically. The rules
used this
time--Carnage & Glory--have their own tactical use documentation (see
note #
2). A few individuals of many are noted by me also in the notes when
I feel
I want to let others know about their participation (see # 3 and #
4). In
addition to playing Kutuzov, I also served as the Editor/Writer of the
official online event newsletter, distributed monthly during the year
previous to the event, itself held 9/5-9/8/02 (see note # 5).
At any rate, here are my thoughts on the strategic picture. The
postgame
strategic results as determined by the umpires, was that the strategic
historical situation overall had been duplicated, although in a
totally
different tactical battle was fought. That is, that the French won
the
"Marginal Tactical Victory" required for a Game Win, but that enough
of the
Russian army had survived to prevent the French from being in a
position to
win the subsequent 1812 campaign--therefore giving the Russians a
Strategic
Victory. I hereby open the postgame discussion with a few thoughts
on the
glorious event, after briefly touching base with my favorite
three 'N's:
Nigel, Norbert, and Nate. However, the opinions here expressed are
only my
own.
1. Prebattle Planning
"After all, if you've defeated Rommel's plan, you've defeated Rommel."
--Colonel Codman to General Patton
in the film Patton
As the Side Commander of what would turn out to be a team of about 25
players, I gave myself the task of using the prebattle Russian Command
discussion site at yahoogroups.com provided by the Convention
administrators
as actively as possible. I therefore requested strategic input from
ALL of
the Russians, (although reserving final decisions to myself). It
became
clear that everyone expected the French to try some version of 'Plan
Davout,' the southern outflanking maneuver that the historical Davout
had
suggested to Napoleon, but that had been rejected. After a good
month of
discussion which overlapped discussing the C&G rules and other game
matters,
we got suggestions from all levels of player--Division, Corps, Army,
and
Army Group General Staff.
Nate Barrick, who has walked the actual battlefield in Russia (wise
and
excellent Chief of Staff Benningson) offered five Courses of
Action--including the historical one--for us to consider. I then
went on
record in the general discussion in favoring and extreme southern
deployment
option (Flechettes and Utitsa). But most of the others preferred a
more
central scheme (Flechettes and Redoubt), So I amalgamated the two.
Along
with Nate's ideas for reserve artillery deployment/attachments, this
became
our plan OPERATION FIREBIRD.
I then constituted the 'B6 Higher Command Group,' which included
myself,
the Chief of Staff, the Reserve Artillery Commander, the Chief
Engineer,
the Quartermaster General, and the two Army Commanders. The function
of
this group was to make a final review of the plan. Then the Army
Commanders
(Ralph Gero and AJ Wright) were to help implement it by discussion
with the
15 Corps Commanders about the instructions their subordinates
personally
received from the Chief of Staff. These included their specific Corps
missions and deployment areas. After this stage, the Division
Commanders
would make their own final set ups for their brigades when they saw
the
actual tabletop terrain at the event.
Besides a very detailed discussion of the C&G rules, I emphasized the
critical need for personal reconnaissance and intelligence reporting
on the
part of all players. I also edited the operational order for
OPERATION
FIREBIRD, which had been drawn up in great detail by Nate. This
included
both the general order, given out only to the B6 Group, and the
individual
mission instructions distributed to the Corps. Nate sent in to the
Con
administrators (Pete and Nigel) the required information regarding our
initial deployment, construction of light field works, intelligence
recon
patrols, etc.
At the Con itself I catalogued/reboxed the entire Russian army stand
by
stand (with direct help from French player Cooper, with one or two of
our
own preparing last moment adjustments to unit IDs, missing leaders,
etc.),
as originally prepared by Fred Hubig and other staff. Nate placed
the index
cards on the tables face down with our hidden deployments and bluff
cards.
I then ran a 1 1/2 hour staff meeting with the Russian team. This
was the
first time most of us were present together, although I had run a
staff
meeting for about half of us at the previous Historicon.
The staff meeting included: welcoming a constant stream of arriving
players, inspiration, a round robin of individual introductions,
further
briefing by the Chief of Staff, and then small group Corps level
meetings
for both players original assignments and last moment front line
secondary
divisional assignments (often two groups per player). One player, Bob
Spencer, even volunteered to take two Corps temporarily until a
latecomer
arrived (you got my vote for MVP Russian Bob--congrats on winning not
that
award but instead Best Table Player; 3 out of 4 I believe went to
Russians).
2. The Southern Sector (Tables C1 and R1)
"Only make the right wing strong."
--Count von Schlieffen
on his death bed
The brilliant French strategic opening by Norbert Brunhuber
(Napoleon) saw
the Grand Armee initially advanced on both flanks, but not putting
pressure
in the center (Flechettes, Redoubt). This kept us guessing and
watching the
entire board for the longest possible period, in doubt as to where
Davout
would actually appear. Eventually in the south we would identify
regular
army units plus the Young Guard, the Guard Artillery, and Davout's
huge
corps, all totaling --according to Norbert later on--a staggering 30%
of the
entire enemy force! Despite spectacular defensive fighting by
several of
our corps (Korff, Baggavout, Sievers) we couldn't hold them. Then
again, we
never intended to do so. Since the main French strategic objective
was our
Line of Communications on the Moscow Road to the north, they were in
effect
conquering worthless territory. I eventually told them 'If you can
hold
just the last two inches of Table R1, we'll still win--see the green
shirted
players at the F2 Table over there?"
The spectacular flanking movement, well executed by our opponents,
exceeded
our expectation in the depth of its penetration. We had not wanted
any of
our corps to hold to the last figure, but to fire and fall back when
necessary, to preserve their integrity, eventually passing on the main
defensive mission to a second echelon of units. However, due to being
caught in the far flank and unable to disengage, in the event some
units
were caught flatfooted and the morale of this wing of the army
destroyed.
The forming of a solid second line of defense was never quite
accomplished,
although several successive gun lines were made, and tough cavalry
counterattacks went in. As an example of how little players know
other than
their own sector, some players on the southern tables themselves
still do
not know how much initial fighting went on off the table on the far
southern
flank--I now thank General Korff for his excellent reconnaissance and
tough
fighting both off and on the table as well!
3. Final Evaluation of Southern Sector
"We should have gone around to the right."
--Hood to Longstreet
in the film Gettysburg
How shall we evaluate the great flanking movement of the French?
There are
several major relevant factors:
The presence of the fresh Russian Guard infantry on the road
between the
French flanking force and the Moscow Road at the conclusion of the
game
The final morale and fatigue condition of the French flanking
force
The game play ending at only 2PM when the battle clearly would
have gone
on for the rest of the afternoon
Simultaneous events on other table sectors
Here are my own observations about these factors:
While the Russian Guard could not have held off the French
flanking
force by itself, it could have delayed it until the army retreated
down the
Moscow Road or reinforced it to make a final stand. The guard was
never
committed as the French Old Guard never appeared. Unknown to us,
Napoleon
would have sacrificed an entire level of victory had he done so,
according
to his scenario instructions!
The French seemed to have enough fresh forces to keep up their
movement,
even though slowed by the heat of the day. However, many of the
French had
started the game with tired horses, according to the historical
conditions
of the scenario. More information on the condition of this force
would be
good to have.
Nate (Bennigson) calculated that the expected and developing
flanking
maneuver would run out of time before it could prove decisive.
Although
more effective than expected, this is why the original plan aimed at
slowing, not stopping this movement around Utitsa. Like the
Confederates at
Gettysburg, there simply wasn't time to circle the Round Tops and
come upon
the enemy rear!
See the following discussions on the other game sectors. We had
expected therefore that the main French drive would be at the
Flechettes,
which would leave successful French spearheads closer to victory
terrain
than any in the far south. As Nigel later discussed with me, the
southern
flanking plan,while flashy and exciting tactically, was strategically
flawed
in concept if it was to be the main effort, due to the time/distance
factor.
4. The Flechettes (Table C2)
"The Russian Army was basically as good as the French by 1812."
--Frank Chadwick
JodieCon MagWeb speaker presentation
In the beginning of the game, there was a natural tendency for the
frontline
commanders to immediately eye our rear reserves. Many players were
initially convinced that they were facing the entire French Army
making its
main attack. "Perhaps the French actually have four entire armies," I
cracked to Nate at Army Group Headquarters, after getting several
such early
reports from lower level commanders. Reduced to using binoculars to
see the
tables, I was luckily well supported by intelligence reporting from
the
front, and we set about analyzing the main moves of our opponents,
with
Nate's great blown up Russian map. I was impressed with several upper
echelon commanders, who said "there are a lot of French out there,
but we're
fine, and don't need help." Of course, the picture of the situation
is
different at different levels.
At the Flechettes, we had so many troops deployed, that we denied any
reinforcement. Since the earthworks had a limited effect, and only
worked
one way anyhow, our goal again was not to fanatically hold the
positions,
but to bleed the enemy sufficiently to set him up for counterattack.
When
the French did eventually come on in this sector, the local commanders
fought their own battle there quite well with what we had originally
provided. There was no panic, little retreat, and the French had a
tough
time of it on this front.
5. The Great Redoubt
"Well, once again I see that diplomacy has failed us."
--Commander Rourke
in the film Atlantis: The Lost Empire
By the end of the game, the French center here was smashed right
through,
and we had cavalry ready to advance into a gap in the lines with
nothing in
front of them. It would have required the commitment of the French
Old
Guard to stem the Mean Green Machine here! Again,the commitment of
this
Bearskin Guard would have lowered the French victory level and
perhaps given
us both tactical and strategic victory. This is what I meant when I
suggested at the podium at the luncheon that the (French) players
were in
for a more of a surprise at the postgame analysis than at any previous
JodieCon! Especially the French in the south, who were having the
battle
all their own way down there at the end. As usual, players were
evaluating
the entire battle by their local situation.
Surprise, mes amis: you lost big here--several French Corps were
destroyed.
Come back here to the center of the battle and I will taunt you a
second
time, you Silly Southern French Persons!
6. The Northern Flank
"What a mess--he's dead, I'm wounded, and you're lost." "Yeah--I wonder who won?" :
---Richard Burton and Richard Beymer
in the film The Longest Day
When Nate Barrick suggested giving Ahmet the rest of the Cossacks
from the
Army Group Reserve, since he was doing so well with his first command
of
Cossacks, I went even further. I ordered all the triumphant cavalry
on this
right flank to advance. The ideas was to put some strategic pressure
on the
enemy, as well as to identify the rest of his units on the field.
Drawing
the French light cavalry into the battle was an extra dividend, since
the
French had to preserve some light cavalry assets in order to be able
to
pursue us after any strategic penetration. Like the Guard, they had
to be
preserved intact. Nigel informed me recently that the French could
have
handled our finally blown Cossacks without using up the lights--we
had just
made them mad enough to commit them, but they were not really needed
here.
On the other hand, we sure got their attention. Who isn't sensitive
about
their rear areas?
According to Nigel, our push here actually cost us a tactical
victory, since
the massive French cavalry forces added here would have pushed us
back from
our penetration on F2, the French back table. We'd stirred up a
hornet's
nest! Still, with our infantry forces advanced across the river,
perhaps we
could have made some trouble for the French in this sector too.
7. Final Thoughts
"Well, you called me... or YOU called me...hey, who called me?"
Richard, confused boyfriend confronting both Patty and Cathy for the
first
time,
First Episode: The Patty Duke Show
What happened at our Borodino? Only the computer knows for sure! So
I'd
love to hear more from Nigel,. who usually does such a good summary
after
all the C&G games. I hope some more information will be forthcoming
from
him and other strategic umpires of the Con. For if our southern army
was
breaking, how close were elements of the French up north from doing
so, and
how would this have affected the battle?
Scenario design is one of my favorite parts of the hobby. So I'd
like to
hear more about how the final strategic and tactical victory level was
determined. If the strategic victory is in fact impossible to obtain
for the
French in the south, then we must conclude that Napoleon was correct
to
forbid Davout's flanking plan. For it was just this result in real
life as
in the game--a French Tactical/Russian Strategic victory, that he
feared
historically, and that the French gamers found on the gaming table!
One last way to measure what happened is of course casualties
inflicted. As
opposed to the historical estimate of 28,000 French and 52,000
Russians, the
JodieCon casualties announced on Sunday at the luncheon were 34,800
French
to 34,000 Russians. Compared to the historical numbers, we did well
also.
One can argue that a disproportionate number would have been caused
by the
Russians breaking in the South, but then, it might have been about to
happen
to the French in another sector(s). I'd love to hear more about this
from
our esteemed umpires and administrators.
I've just read the Borodino coverage in the issue of "Napoleon"
magazine
given out at the Con. It seems that actual historical participants
were
unsure how to evaluate their battle as well. Kutuzov, for example,
never
understood how important Ouvarov's cavalry attack had been--not in
actual
effect, but in diverting the French from their main attacks for hours
(p38).
Hey, I'm proud to have ordered our own northern cavalry attack, and
I'd do
it again--despite the technical effect on the game victory level! As
I said
at HQ, "I don't want any units sitting around doing nothing."
Unless of
course, they need to rest during a game of Carnage & Glory!
What else don't we know about what happened? Start writing, O
Honorable
Players and Officials! For there is much to be learned about
designing and
playing a game of this scope (not to mention running one). I hope I
made a
gentle, yet firm Commander. It cost me four disposable razor blades
to
remove those muttonchops!
Of course, everyone who enjoyed themselves thought it a worthwhile
event.
Congratulations to everyone else I couldn't mention. So both sides
won a
"morale victory." Now personally, I thought the Russians, of course,
actually won, both tactically and strategically. And I've got a nice
new
print of 'Napoleon Burning The Standards" to prove what we did to
him, eh?
But I know not all players--French or Russian--would agree. I'll be
interested in what everyone has to say.
Nastrovye!
Your Friend,
Mikhail Larionovich
AAR APPENDIX: MISCELLANEOUS NOTES
Most of the umpire summaries at the final luncheon at JodieCon
Borodino
2002 were tactical in nature. The strategical context and results
will
hopefully be explored more fully at a later date, since they affect
scenario
design questions, and many interesting related issues based on what
happened
on the tables.
The following should be collected by CARNAGE AND GLORY players for
future consideration:
Russian "Standard Operating Procedures" player pamphlet by Ralph
Gero
(Prince Bagration).
Two messages on the Russian planning net: "Introduction to C&G--
Lessons
#1 and #2 by Charley Elsden (two pages each).
FAQ from Russian player net.
MVP Russian Player Jim Meersand (Olsoufieff): due to the huge
size of
the game, most players only really knew what took place on their own
playing
table. Many Russian players deserved honor for their performance.
However,
since Jim is both modest and not on line, I'd like to mention him (he
is the
"unknown division commander" praised in Kutaisov's AAR). I did not
vote for
Jim since he is my cousin; he won anyway--that's him in the
foreground of
the article featured in the local Hampton, VA newspaper article. I
hate to
think that some folks don't even know what he did:
At game end, he was still holding his original position with part
of his
division and the almost useless Smolensk Militia--the only Russian to
do so
on table C1, after receiving about twenty attacks!
He sent part of his division to save Utitsa when another had
abandoned
it. His superior Bruce "Joshua Chamberlain" Fiolek (Baggavout) said
of him
as Suvarov once said of Kutuzov: most players would demand
explanations and
delay, perhaps until it was too late. When I said "do it," he did
it, and
did it well."
Thanks to Stuart Schoenberger, JodieCon Vet, unable to attend
this event
due to its overlap with the Jewish Holidays. Stuart helped me firm
up the
final strategic plan during the pregame planning phase. He also
generously
provided his Napoleonic library and knowledge during the previous
year.
Pregame interviews with key JodieCon staff as well as historical,
humorous, and other material are available free in the approximately
100
pages of my online newsletter THE GREAT REDOUBT (Issues # 1-10),
available
at JodieCon.org
My statement at the final banquet that "More players are going to
be
surprised by the umpire reports than at any previous JodieCon" was not
fulfilled; I was talking about the strategic picture (see note !
above). It
is true however, I still believe, for the strategic picture of what
happened
At the end of the event, many players did not have the Big Picture!